Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling.
A brand new IP with a clear vision and lots of creative liberty means Artists at all levels are primed to collaborate on a contemporary open world game, rich in immersive characters, environments, and compositions.
How Technical Artists fit into the bigger picture
Technical Artists at Liquid Swords enable and supercharge game development and are attuned with Engineers and Artists.
They empower and support artists and optimize each volt of performance through competence and collaboration - tangibly this means modern game technology and digital content creation packages, and the people - workflows, pipelines, and quality of life tools
A liaison between two departments, yet a bedrock in itself, a Tech Artist collaborates to help developers craft beautiful and performant atmospheres of the game world through lighting, shading, and visual fidelity. Technical Artists provide a clear framework for art and asset pipelines
Is this you?
✓ A problem solver that collaborates with Art and Tech, and is passionate about creating unforgettable experiences
✓ Exposure to past tech art challenges in game development will help you suggest solutions technically and creatively that resolve and debug performance and memory optimizations, rendering, and more
✓ Ground up development in new technologies is a situation and process you engage in readily
✓ You have a thorough understanding in lighting, shading, post processing effects and the inner workings of PBR - Physically Based Rendering
✓ Knowledge of AAA development in Unreal Engine, or proprietary ones
✓ You thrive on learning new techniques and technologies such as Lumen, Nanite, etc… and optimizing how they are used!
✓ Expert knowledge of art DCC’s like Blender, Maya, Houdini
✓ Professional experience from using a programming or scripting language - C++, Python, HLSL etc